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10,096 Commits over 1,340 Days - 0.31cph!
small culling toggle correction
Fixed and simplified cull processor
Skip non callback occludees
Added culling occludee processing
Windows system info tweak
Fixed windows compile error
Manual Windows build
Fixed buffer readback alignment issue in d3d11 and glcore
Create texture cache read / write streams in binary mode
Added load_texture_from_cache and save_texture_to_cache
Manual Linux Build (Ubuntu 14.04.5)
More memory management fixes
Flip textures vertically on load because Unity
Support for non-power-of-two source textures